DevX Workgroup

GT DevX session at the GDR SciLog 2026 conference

This year, for the second GT-DevX session during the GDR conference, and the first since the transition to the GDR SciLog, we want to explore DevX from the perspective of artificial intelligence and agentic tools.

These tools, often highlighted for their ability to address productivity challenges, are now an integral part of software development.

The question then arises: what is their impact on the daily work of different profiles of developers, and how can we envision what DevX might look like in the future?

Through these discussions, our objective remains the same as for previous events: to foster a community around discussions, the exchange of experiences, and potential future collaborations on the topic of developer experience.

Program

Tuesday, June 2, 2026 — Polytech Lille — Room 2

Time Title Authors
11:00 Opening and presentation of the session program Valentin Bourcier
11:10 Towards a Science of Developer eXperience (DevX) Benoît Combemale
11:30 Brainstorming session begins
12:00 Grouping ideas into themes
12:10 Summary and conclusion of the session.

Questions and themes addressed at previous events

December 15th, 2025

Topics covered:

Questions raised:

December 4th, 2024

The objective was to define the conceptual framework of the DevX (Developer Experience) working group.
The discussion went beyond the notion of technical tools to encompass the overall human experience in the software development process.

1. Definition and Scope

Beyond code: DevX isn't limited to developers, but extends to all stakeholders involved in the software lifecycle (testers, analysts, engineers, and citizens).
Holistic approach: DevX includes tools, but also methodologies, workflows, social interactions, and psychological aspects (satisfaction, feelings, retention).

The goal is to reduce cognitive friction to maintain a "flow" state.

2. Main challenges

Reducing friction: Creating environments where information is contextual and intuitive to facilitate decision-making.
Accessibility: Making development more accessible, including to non-IT experts (citizens).
Efficiency and Productivity: Improving efficiency through methods, paradigms, or metaprogramming, while preserving developer well-being.

3. Scientific and Technical Challenges

It is important to define how to measure developer experience using metrics (efficiency, satisfaction) and how to assess the real impact of tools. But DevX evaluation also appears to be interdisciplinary, integrating cognitive psychology (understanding needs related to emotions or perceived difficulty), as well as the principles of User Experience (UX) and Human-Computer Interaction (HCI) applied to developers.

4. Key Questions Emerging from the Meeting

The discussion highlighted several areas of uncertainty and open questions that will guide future work:

Questions on Definition and Scope:

Questions on Measurement and Evaluation:

Technical and Methodological Questions:

Organizational Questions:

Next Steps and Mobilization

Upcoming planned activities include a bimonthly seminar, scientific workshops and regular exchanges.